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Frqncy: 'Frequency' is a music video game developed by Harmonix and published by SCEA, marking Harmonix's first major release. It was launched in November 2001, with a sequel, 'Amplitude,' following in 2003. In this game, players control a virtual character called a "FreQ" as they navigate an octagonal tunnel, with each wall containing a musical track featuring sequences of notes. By pressing buttons corresponding to the note positions on the track, players release "sonic energy" that plays the music. Successfully playing two measures of the track without errors captures it, causing the music to play automatically until the next pre-determined section of the song. All songs in the game are edited for simplified gameplay. Some tracks are bonus tracks that unlock when all notes are played, allowing players to earn "freestyle" points. Powerups are available to immediately capture a track or double points. If players continually miss notes,